使用CADisplayLink实现果冻效果动画
CADisplayLink是什么
根据Apple的doc:
A CADisplayLink object is a timer object that allows your application to synchronize its drawing to the refresh rate of the display.
比起NSTimer,CADisplayLink可以确保系统渲染每一帧的时候我们的方法都被调用,从而保证了动画的流畅性。
Demo
我们希望在animate一个view的时候给它加上果冻效果:
我们会把所有的逻辑都封装到一个BlockView里,在这个view里首先申明一个property:
@property (strong, nonatomic) CADisplayLink *displayLink;
在动画开始的时候,初始化displayLink,指定tick方法:
- (void)startAnimation
{
if (self.displayLink == nil) {
self.displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(tick:)];
[self.displayLink addToRunLoop:[NSRunLoop currentRunLoop]
forMode:NSDefaultRunLoopMode];
}
}
动画结束的时候invalidate displayLink:
- (void)completeAnimation
{
[self.displayLink invalidate];
self.displayLink = nil;
}
每个tick中,我们需要根据当前的位置重绘边缘,所以只需调用setNeedsDisplay
即可:
- (void)tick:(CADisplayLink *)displayLink
{
[self setNeedsDisplay];
}
在drawRect
中,我们计算当前动画的progress,然后进行绘制。需要注意的是,我们需要通过self.layer.presentationLayer
来获取动画过程中的位置信息。
- (void)drawRect:(CGRect)rect
{
CALayer *layer = self.layer.presentationLayer;
CGFloat progress = 1 - (layer.position.y - self.to) / (self.from - self.to);
CGFloat height = CGRectGetHeight(rect);
CGFloat deltaHeight = height / 2 * (0.5 - fabs(progress - 0.5));
CGPoint topLeft = CGPointMake(0, deltaHeight);
CGPoint topRight = CGPointMake(CGRectGetWidth(rect), deltaHeight);
CGPoint bottomLeft = CGPointMake(0, height);
CGPoint bottomRight = CGPointMake(CGRectGetWidth(rect), height);
UIBezierPath* path = [UIBezierPath bezierPath];
[[UIColor blueColor] setFill];
[path moveToPoint:topLeft];
[path addQuadCurveToPoint:topRight controlPoint:CGPointMake(CGRectGetMidX(rect), 0)];
[path addLineToPoint:bottomRight];
[path addQuadCurveToPoint:bottomLeft controlPoint:CGPointMake(CGRectGetMidX(rect), height - deltaHeight)];
[path closePath];
[path fill];
}
最后,我们只需要这样animate这个BlockView:
[self.blockView startAnimationFrom:from to:to];
[UIView animateWithDuration:1 delay:0 usingSpringWithDamping:0.85 initialSpringVelocity:0 options:0 animations:^{
self.blockView.center = CGPointMake(self.blockView.center.x, to);
} completion:^(BOOL finished) {
[self.blockView completeAnimation];
}];
Demo Project:https://github.com/Glow-Inc/CADisplayLinkDemo